![]() ![]() I rarely find cursed relics and don't hang around with 4 curses. I can guess the scaling can be interesting such as +20%dmg per curse or +40% dmg per cursed relics but this is very.situational.? They don't scale spectacularly with the weapons upgrade you can pay for in the temple and so far I haven't gotten one scaling with the attributes. ![]() It also has lower difficulty modes, including one that basically guarantees eventually winning.I am about 30h in and on the way to do the last 3 runs of the game and I still have a hard time figuring the appeal of cursed weapons considering how rare they are. Originally posted by Tyrian Mollusk:Hades if you want story, variety, progression, flash, or a game that's clearly more complete. ![]() I'm also enjoying Raksasi, another early access melee roguelite. ![]() I'll probably pick up Hades sometime later, because I enjoy melee games a lot, but I don't expect as much from it on the gameplay level, and the story focus does nothing for me. I bought Curse earlier and I'm glad I did. Curse is definitely the smaller (and riskier) project: we've already seen devs saying even adding a female main character skin could be too much extra effort for them, so you'll only get the game they can manage. Hades is about the roguelite-ification of story, and has a lot of meta-progression.Ĭurse is solidly about the gameplay, and actually has fairly minimal meta-progression elements (basically just unlocking your three blessing slots). It also has lower difficulty modes, including one that basically guarantees eventually winning.Ĭurse if you want mindful, mechanically satisfying fighting or you want to influence the game's development (two of the four temples haven't even been made yet, lots of traps and monsters needed). Hades if you want story, variety, progression, flash, or a game that's clearly more complete. ![]()
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